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Levitation, touch and sound – how you'll be able to feel videogames in the future
Levitating beads is one thing, but making them responsive to gestures is the real challenge. Credit: Euan Freeman/University of Glasgow
Science & Tech
Despite advances in both virtual and augmented reality technology in the last few years, there's one area that remains neglected: touch. With your VR headset on, you might be able to explore the sights of a vast forest and hear birdsong all around you, but you won't feel the dampness of the moss on a tree trunk or the squelch of leaves underfoot...
Tags: Videogames, High Tech, Levitation